9th Skill Guide

9th Skill Guide

Discover each lineage’s 9th skill, its effects, and the requirements to learn it.

How to Obtain and Learn

9th skill books are obtained exclusively in Rune Abyss.

  • Available to Celestial and Subcelestial characters at level 201 or higher.
  • Requires 255 skill points in the corresponding lineage.
  • You can only learn the 9th skill from the same lineage as your 8th skill.
  • Learning the 9th skill increases the maximum mastery point limit to 320.
  • The skill can be unlearned using a Pure Full Divine Circle.

Foema

Cenote — White Magic | Passive
Increases Bless Revival’s success chance by 30 percentage points, up to a maximum of 100%.

For Celestial Foemas, it also grants a chance to double the healing from Recovery, consuming additional MP. This chance increases with level.

Mystery Magic — Black Magic | Active
While active, increases magic damage by approximately 7% and triples the MP cost of skills.

Duration increases with the points invested in Black Magic.

Remove Memory — Special Magic | Passive
Gives Cancellation a 20% chance to immobilize the target for approximately 16 seconds.

The target can still use skills while immobilized. Potion use remains blocked while Cancellation’s effect is active.

Huntress

Direct Shoot — Capture | Passive
When wielding a claw, strengthens the first physical attack that breaks Hide In Shadow.

The hit gains 30% additional damage, with a minimum calculation value equivalent to 20% of the target’s current HP. Combat damage reductions still apply.

When the hit deals damage, it also reduces the target’s attack for approximately 40 seconds.

Point Master — Trade | Passive
Allows you to craft Power Jewel, Jewel bag, Point Jewel, and Mana Jewel through Alchemy, using the required materials.

Counter Attack — Survival | Passive
After dodging an offensive attack, your next physical attack gains 50% additional damage.

Also increases Rapid Hit’s damage by 20%, regardless of whether you dodged an attack beforehand.

TransKnight

Divine Protection — Faith | Active
Temporarily blocks incoming physical attacks and skills.

Duration increases with the points invested in Faith.

Blood — Trans | Passive
With both hand slots occupied, critical physical attacks have a 5% chance to restore HP equal to 10% of the hit’s calculated damage.

Healing cannot exceed the character’s maximum HP.

Mirror Magic — Magic Sword | Passive
Improves the accuracy of offensive attacks and reduces the target’s dodge chance against offensive Magic Sword skills by 30%.

Explosion Bash bypasses normal dodge checks and has its MP cost halved, consuming approximately 40% of your current MP.

BeastMaster

Anti Magic Shield — Elemental | Active
Temporarily blocks incoming offensive skills, including those that deal physical damage. Normal physical attacks can still hit the character.

Duration increases with the points invested in Elemental.

Mind Unity — Evocation | Passive
Increases summoned creatures’ attack, HP, MP, and basic attributes by 1% for every 3 points in Evocation, up to a 106% bonus.

Also grants summons up to 30% additional attack, based on Constitution.

Hard Shell — Nature | Passive
Grants a 15% bonus to physical critical hit chance.

Works in both normal and transformed forms.

 

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