Fateweaver: Random Additional Bonuses

Fateweaver: Random Additional Bonuses

Warriors,

Fateweaver is a consumable item that applies a random set of additional bonuses to an item.

Fateweaver can be used on capes.

Each use generates one complete set of four additional attributes. If the item already has a bonus applied by Fateweaver, the previous result will be completely replaced. The bonuses do not accumulate.

How to Compose Fateweaver

The composition of 1 Fateweaver requires:

[10] Battle Merit

[01] Abyssal Omen

[01] Frozen Omen

[150] Fame

[25] Locked Seal

[25] Glit Stone

The composition has a 100% success rate.

How to Use Fateweaver

Drag the Fateweaver onto the cape you want to modify.

Each use:

• Consumes 1 Fateweaver
• Generates a random bonus type and grade
• Applies a complete set of four additional attributes
• Replaces the previous bonus applied by Fateweaver
• Increases the number of Fateweavers used on that item

The total number of Fateweavers used on the same item increases the chance of obtaining a higher-grade bonus.

The item’s description displays its current additional bonuses and the total number of Fateweavers used on it. The grade and progression tier are not displayed.

Bonus Types

There are three possible bonus types:

• Physical
• Magic
• Defensive

The bonus type is selected randomly and independently from the grade. The result is not based on the character’s class.

A Damage character may receive a Magic or Defensive bonus, while a Mage may receive a Physical bonus.

Fateweaver Rates

The image below shows the bonus type rates and the grade chances according to the total number of Fateweavers used on the same item.

Higher use counts improve the chance of obtaining a higher-grade bonus. However, a lower-grade result remains possible, even at the highest progression tier.

Possible Bonuses

Physical

Grade 1: 9 Damage, 4 HP, 5 Resistance and 10 Defense
Grade 2: 18 Damage, 8 HP, 10 Resistance and 20 Defense
Grade 3: 27 Damage, 12 HP, 15 Resistance and 30 Defense
Grade 4: 36 Damage, 16 HP, 20 Resistance and 40 Defense
Grade 5: 45 Damage, 20 HP, 25 Resistance and 50 Defense

Magic

Grade 1: 4 Magic, 4 MP, 5 Resistance and 10 Defense
Grade 2: 8 Magic, 8 MP, 10 Resistance and 20 Defense
Grade 3: 12 Magic, 12 MP, 15 Resistance and 30 Defense
Grade 4: 16 Magic, 16 MP, 20 Resistance and 40 Defense
Grade 5: 20 Magic, 20 MP, 25 Resistance and 50 Defense

Defensive

Grade 1: 8 HP, 8 MP, 10 Resistance and 20 Defense
Grade 2: 12 HP, 12 MP, 15 Resistance and 30 Defense
Grade 3: 16 HP, 16 MP, 20 Resistance and 40 Defense
Grade 4: 20 HP, 20 MP, 25 Resistance and 50 Defense
Grade 5: 24 HP, 24 MP, 30 Resistance and 60 Defense

The Defensive type does not provide an offensive attribute. Instead, it grants higher HP, MP, Resistance and Defense values.

Important

Every new roll permanently replaces the item’s previous Fateweaver bonus.

Choose carefully before using another Fateweaver, as the new result may be weaker or less suitable for your character.

Best regards,
Dynasty of Loki

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